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Home Jeu vidéo

Every Dragon Ball Video Game From The 20th Century, In Chronological Order

Caleb by Caleb
août 2, 2021
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Every Dragon Ball Video Game From The 20th Century, In Chronological Order
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Few franchises have a history as storied and rich as Dragon Ball. Countless modern mangaka credit Akira Toriyama with inspiring their work, and newcomers to anime often find themselves invested in Goku and company even decades after the first anime aired. Dragon Ball‘s impact on popular culture can’t be overstated, and it’s no surprise that in the years leading up to the new millennium, the franchise produced dozens of games on a wide variety of platforms.

RELATED: 10 Times Goku Proved That He Was The Strongest Saiyan

While these games differ in style and quality, and many never saw international releases, the consistent popularity of Dragon Ball has created a nuanced canon of video games that nostalgic fans look back on fondly.

Note: For the sake of consistency and because not all games received releases beyond Japan, Japanese titles and release years will be used throughout this list. Individual handheld games haven’t been included, nor have Shonen Jump tie-in games.

31 Dragon Ball: Dragon Daihikyō (Super Cassette Vision, September 1986)

dragon ball game retro packaging

The first-ever Dragon Ball console game wasn’t produced by BANDAI, but by Epoch Co., which was responsible for producing the Super Cassette Vision console. The game is a shoot ’em up in which players play as Goku, who rides the Flying Nimbus and attempts to gather the Dragon Balls.

30 Dragon Ball: Shenlong no Nazo (NES, November 1986)

dbz dragon power game cover

The first game produced by BANDAI, Dragon Ball: Shenron no Nazo was known as Dragon Power in the US. The name change was an intentional attempt to distance the game from its original licensing and the Dragon Ball franchise.

RELATED: 5 Ways Naruto Has The Better Video Games (& 5 Ways Dragon Ball Does)

The game is a 2-D side-scroller with 14 different stages and was the first Dragon Ball game released in Europe.

29 Dragon Ball: Daimaō Fukkatsu (NES, August 1988)

dragon ball 80s console game cover

The second Dragon Ball game created for the Famicom (the NES), Daimao Fukkatsu was also the first RPG game of the franchise. Set during the King Piccolo Saga, the game incorporates a board game and playing cards to determine battles against in-game opponents.

28 Dragon Ball 3: Goku Den (NES, October 1989)

dragon ball gokuden game cassette

The third NES/Famicom game in the franchise, Gokuden was also the last before the games became Dragon Ball Z instead. The game goes through the entirety of Goku’s journey leading up to the confrontation with Piccolo Jr. Like its predecessor, Fukkatsu, Gokuden utilizes playing cards in its battle system.

27 Dragon Ball Z: Kyôshū! Saiyan (NES, October 1990)

Kyōshū! Saiyan game box art

Released only in Japan, Kyôshū! Saiyan was the first DBZ console game. There are ten levels in the game and several playable characters: Goku, Piccolo, Gohan, Krillin, Yamcha, Tien Shinhan, and Chiaotzu.

26 Dragon Ball Z II: Gekishin Frieza (NES, August 1991)

Gekishin Freeza game box art

Another game released only in Japan, Gekishin Freeza follows the storyline of Namek Saga leading up to the end of the Frieza Saga. However, while characters Yamcha, Tien Shinhan, and Chiaotzu are dead in the anime, they are still members of a player’s party. The game has 15 chapters.

25 Dragon Ball Z: Atsumare! Gokū Wārudo (Terrebikko, 1992)

DBZ atsumaru goku game box art

A VHS tape of DBZ animation and a Terrebikko phone system allowed young players of Atsumare! Gokū Wārudo to call and command DBZ characters, as well as answer trivia questions.

24 Dragon Ball Z: Super Saiya Densetsu (SNES, January 1992)

Super Saiya Densetsu game cartridge

The first game created for the Super Nintendo, Super Saiya Densetsu is partially a remake of Kyôshū! Saiyan and Gekishin Freeza. It combines the two games while cutting out the filler elements. As before, the game uses a card-based fighting system.

RELATED: Dragon Ball: 10 Deaths That Could Have Been Avoided

Vegeta is technically under a player’s control but ignores commands and attacks on his own at times.

23 Dragon Ball Z III: Ressen Jinzōningen (NES, August 1992)

Ressen Jinzōningen nintendo game case. DBZ, super saiyan

A direct sequel to Gekishin Freeza, Ressen Jinzōningen acts as another tie-in with the DBZ anime, incorporating the end of the Frieza Saga and the Imperfect Cell Saga. For the most part, enemies in the game are named after fish. It was the first game in which characters could transform mid-battle.

22 Dragon Ball Z: Gekitō Tenkaichi Budokai (NES, December 1992)

dbz game cartridge art

An evolution of sorts that seemed to forecast amiibos of the future, Gekitō Tenkaichi Budokai required players to purchase a card reading attachment, the Datach Joint Rom System, to add characters to the game. Players could then collect up to 28 playable characters as well as individual cards for their transformations. Only six other games ever used the Datach Joint Rom System.

21 Dragon Ball Z (Arcade, 1993)

dbz original arcade game screen

Designed by Banpresto, the first Dragon Ball arcade system had a lot in common with Street Fighter games of the 90s.  The system was released only in Japan but may have been imported under the radar to the States as well.

RELATED: The 50 Best Shonen Jump Manga That Ran Alongside Dragon Ball In The 80s

Since the game can be played in English, an eventual international release may have been the plan, but it never happened.

20 Dragon Ball Z: Super Butōden (SNES, March 1993)

Gekitō Tenkaichi Budōkai gameplay DBZ

Similar to the first arcade game and the first Butōden game, Super Butōden features a fighting gameplay style in the tradition of Mortal Kombat or Street Fighter. Players can choose between eight different characters and take part in tournaments as well.

19 Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku (NES, August 1993)

Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku DBZ box art

The last game in the franchise released on NES/Famicom, Saiyajin Zetsumetsu Keikaku marked the end of an era. While all previous Dragon Ball and Dragon Ball Z games ran in conjunction with the anime and manga, this game featured an original plot.

18 Dragon Ball Z: Super Butōden 2 (SNES, December 1993)

DBZ super butoden 2 game start screen

Released in France and Spain and Japan, the sequel to DBZ: Super Butōden includes 10 playable characters and covers the Cell Games Saga.

RELATED: Dragon Ball: 9 Video Games That Actually Told Original Stories

It was the first of the games in which players could fight underwater.

17 Dragon Ball Z 2: Super Battle (Arcade, 1994)

super battle 2 dbz start screen arcade

The second Dragon Ball Z arcade game has more in common with the Butōden series than it does with the prior arcade game. Once again, the game is playable in both English and Japanese, though an international release never came to be.

16 Dragon Ball Z: V.R.V.S. (Arcade, 1994)

DBZ arcade game start screen

Set just before the Cell Games, V.R.V.S was designed by SEGA and Banpresto and was only playable on systems in Japan. The game incorporates motion sensors, allowing players to use their bodies to control characters.

15 Dragon Ball Z: Buyū Retsuden (Megadrive/SEGA Genesis, June 1994)

buyu retsuden dragon ball game pixel art

Buyū Restuden was never translated into English or sold in the US but did receive releases in France and Portugal. For the most part very similar to the Butōden games produced for the Super Nintendo, Buyū Restuden incorporates elements from the anime more loosely.

14 Dragon Ball Z Gaiden: Shin Saiyajin Zenmetsu Keikaku — Chikyū-Hen (Playdia,  September 1994)

game box art for DBZ Chikyuu hen

Only playable on the Playdia, Chikyū-Hen was released in conjunction with the Plan to Eradicate the Saiyans OVA series. The game is more or less a choose-your-own-adventure version of the OVA in which players are shown animated scenes and asked to make decisions along the way.

13 Dragon Ball Z: Super Butōden 3 (SNES, September 1994)

super butoden 2 start screen

The third Butōden game has a lot in common with its predecessors but focuses on the Majin Buu Saga. The game has no story mode but incorporates familiar story elements into its Tournament Mode instead.

12 Dragon Ball Z: Idainaru Son Goku Densetsu (PC Engine, November 1994)

idainaru son goku game official art

Dragon Ball Z: Idainaru Son Goku Densetsu allows players to participate in seven of Goku’s greatest battles, including the destruction of King Piccolo and his own sacrificial demise.

RELATED: 10 Video Games That Are Actually Better As Anime

Players aren’t always in full control of Goku’s movements, and cutscenes to the anime are interspersed throughout the battles.

11 Dragon Ball Z: Goku Hishōden (Game Boy, November 1994)

DBZ gameboy game box art

The first DBZ game released for the Nintendo Game Boy, Goku Hishōden is an RPG that kicks off with Goku’s battle against Piccolo at the World Martial Arts Tournament. The game includes several gaming modes and mini-games, and can also be played on the Super Game Boy.

10 Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku Uchū-Hen (Playdia, December 1994)

keikaku uchu hen box art for playdia

The sequel to Chikyū-Hen, Uchū-Hen follows the same structure as its predecessor. Composed entirely of animated sequences, players must once again make decisions to guide Goku down a path to victory.

9 Dragon Ball Z: Super Gokuden — Totsugeki-Hen (SNES, March 1995)

Dragon Ball Z: Super Gokuden — Kakusei-Hen start screen

Released only in Japan, Super Gokuden introduced a different combat system into the mix, as well as incorporating a Rock-Paper-Scissors style battle system in which specific defensive moves counter specific offensive moves.

8 Dragon Ball Z: Ultimate Battle 22 (PlayStation, July 1995)

Dragon Ball Z Ultimate Battle 22 header

The first DBZ PlayStation fighting game didn’t receive a US release until 2003. Unfortunately, it received extremely negative reviews and remains widely despised by fans.

RELATED: 10 Dragon Ball Characters Who Have Never Been Playable In A Video Game

As the title implies, players choose from 22 different characters from the very start and can unlock five more.

7 Dragon Ball Z: Super Gokuden — Totsugeki-Hen (SNES, September 1995)

totsugeki hen box art nintendo dbz

The second game in the Super Gokuden series would also be the last. It incorporates the same unique fighting system as its predecessor, but players can play as Gohan as well as Goku.

6 Dragon Ball Z: Shin Butōden (Sega Saturn, November 1995)

shin butoden sega genesis goku

Shin Butōden was the last of the Butōden games and boasts 27 playable characters. It never saw release beyond Japan, and it borrowed much of its content directly from Ultimate Battle 22.

5 Dragon Ball Z: Goku Gekitōden (Game Boy, August 1995)

gekitoden box art DBZ

The sequel to Hishoden, Gekitōden continues the story using a similar RPG format. Beginning immediately after Goku’s battle with Vegeta and ending with the Goku vs. Frieza showdown, the game allows players to move and fight in real-time.

4 Dragon Ball Z: Hyper Dimension (SNES, March 1996)

The last DBZ game released on the SNES, Hyper Dimension is yet another game that follows the storyline of the Dragon Ball Z anime, though it’s considered inaccurate because many battles end differently. For the first time, Kid Buu and Vegito are playable characters.

3 Dragon Ball Z: The Legend (Sega Saturn/PlayStation, March 1996)

dragon ball the legend gameplay screenshot

Different from most other fighting games in the franchise, DBZ: The Legend showcases 2D characters within a 3D world and incorporates every DBZ storyline into its story mode. The game follows the manga more closely than the anime.

2 Anime Designer: Dragon Ball Z (PC, June 1996)

dbz anime designer game screenshot goku

A design game rather than a fighting game or RPG, the Anime Designer series allowed fans to create their own animated sequences using familiar backdrops and characters.

RELATED: Dragon Ball: 10 Things About The Series Manga Readers Know That Anime-Only Fans Don’t

In the case of Anime Designer: DBZ, players can create scenes in settings like the World Martial Arts Tournament and Kame House.

1 Dragon Ball GT: Final Bout (PlayStation/Sega Saturn, February 1997)

dragon ball z GT game cartridge case for Playstation. Goku.

The last DBZ game released on PlayStation and the first rendered in 3D, Final Bout is fondly remembered for its musical score. Because DBZ was initially a relatively unknown property in the States, only 10,000 copies were originally produced, and at one time became greatly sought-after collector’s items.

NEXT: Dragon Ball: 10 Times Actions Spoke Louder Than Words

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Leah Thomas is a young adult author currently living in Las Vegas, Nevada. Her books have received critical acclaim; her first book, Because You’ll Never Meet Me, was a Morris Award finalist, and her fourth novel, Wild and Crooked, was nominated for an Edgar Award. Leah has also been a guest at San Diego Comic Con and, as an avid cosplayer, loves nothing more than geek culture. Find her on Instagram (@fellowhermit).

More From Leah Thomas



Few franchises have a history as storied and rich as Dragon Ball. Countless modern mangaka credit Akira Toriyama with inspiring their work, and newcomers to anime often find themselves invested in Goku and company even decades after the first anime aired. Dragon Ball‘s impact on popular culture can’t be overstated, and it’s no surprise that in the years leading up to the new millennium, the franchise produced dozens of games on a wide variety of platforms.

RELATED: 10 Times Goku Proved That He Was The Strongest Saiyan

While these games differ in style and quality, and many never saw international releases, the consistent popularity of Dragon Ball has created a nuanced canon of video games that nostalgic fans look back on fondly.

Note: For the sake of consistency and because not all games received releases beyond Japan, Japanese titles and release years will be used throughout this list. Individual handheld games haven’t been included, nor have Shonen Jump tie-in games.

31 Dragon Ball: Dragon Daihikyō (Super Cassette Vision, September 1986)

dragon ball game retro packaging

The first-ever Dragon Ball console game wasn’t produced by BANDAI, but by Epoch Co., which was responsible for producing the Super Cassette Vision console. The game is a shoot ’em up in which players play as Goku, who rides the Flying Nimbus and attempts to gather the Dragon Balls.

30 Dragon Ball: Shenlong no Nazo (NES, November 1986)

dbz dragon power game cover

The first game produced by BANDAI, Dragon Ball: Shenron no Nazo was known as Dragon Power in the US. The name change was an intentional attempt to distance the game from its original licensing and the Dragon Ball franchise.

RELATED: 5 Ways Naruto Has The Better Video Games (& 5 Ways Dragon Ball Does)

The game is a 2-D side-scroller with 14 different stages and was the first Dragon Ball game released in Europe.

29 Dragon Ball: Daimaō Fukkatsu (NES, August 1988)

dragon ball 80s console game cover

The second Dragon Ball game created for the Famicom (the NES), Daimao Fukkatsu was also the first RPG game of the franchise. Set during the King Piccolo Saga, the game incorporates a board game and playing cards to determine battles against in-game opponents.

28 Dragon Ball 3: Goku Den (NES, October 1989)

dragon ball gokuden game cassette

The third NES/Famicom game in the franchise, Gokuden was also the last before the games became Dragon Ball Z instead. The game goes through the entirety of Goku’s journey leading up to the confrontation with Piccolo Jr. Like its predecessor, Fukkatsu, Gokuden utilizes playing cards in its battle system.

27 Dragon Ball Z: Kyôshū! Saiyan (NES, October 1990)

Kyōshū! Saiyan game box art

Released only in Japan, Kyôshū! Saiyan was the first DBZ console game. There are ten levels in the game and several playable characters: Goku, Piccolo, Gohan, Krillin, Yamcha, Tien Shinhan, and Chiaotzu.

26 Dragon Ball Z II: Gekishin Frieza (NES, August 1991)

Gekishin Freeza game box art

Another game released only in Japan, Gekishin Freeza follows the storyline of Namek Saga leading up to the end of the Frieza Saga. However, while characters Yamcha, Tien Shinhan, and Chiaotzu are dead in the anime, they are still members of a player’s party. The game has 15 chapters.

25 Dragon Ball Z: Atsumare! Gokū Wārudo (Terrebikko, 1992)

DBZ atsumaru goku game box art

A VHS tape of DBZ animation and a Terrebikko phone system allowed young players of Atsumare! Gokū Wārudo to call and command DBZ characters, as well as answer trivia questions.

24 Dragon Ball Z: Super Saiya Densetsu (SNES, January 1992)

Super Saiya Densetsu game cartridge

The first game created for the Super Nintendo, Super Saiya Densetsu is partially a remake of Kyôshū! Saiyan and Gekishin Freeza. It combines the two games while cutting out the filler elements. As before, the game uses a card-based fighting system.

RELATED: Dragon Ball: 10 Deaths That Could Have Been Avoided

Vegeta is technically under a player’s control but ignores commands and attacks on his own at times.

23 Dragon Ball Z III: Ressen Jinzōningen (NES, August 1992)

Ressen Jinzōningen nintendo game case. DBZ, super saiyan

A direct sequel to Gekishin Freeza, Ressen Jinzōningen acts as another tie-in with the DBZ anime, incorporating the end of the Frieza Saga and the Imperfect Cell Saga. For the most part, enemies in the game are named after fish. It was the first game in which characters could transform mid-battle.

22 Dragon Ball Z: Gekitō Tenkaichi Budokai (NES, December 1992)

dbz game cartridge art

An evolution of sorts that seemed to forecast amiibos of the future, Gekitō Tenkaichi Budokai required players to purchase a card reading attachment, the Datach Joint Rom System, to add characters to the game. Players could then collect up to 28 playable characters as well as individual cards for their transformations. Only six other games ever used the Datach Joint Rom System.

21 Dragon Ball Z (Arcade, 1993)

dbz original arcade game screen

Designed by Banpresto, the first Dragon Ball arcade system had a lot in common with Street Fighter games of the 90s.  The system was released only in Japan but may have been imported under the radar to the States as well.

RELATED: The 50 Best Shonen Jump Manga That Ran Alongside Dragon Ball In The 80s

Since the game can be played in English, an eventual international release may have been the plan, but it never happened.

20 Dragon Ball Z: Super Butōden (SNES, March 1993)

Gekitō Tenkaichi Budōkai gameplay DBZ

Similar to the first arcade game and the first Butōden game, Super Butōden features a fighting gameplay style in the tradition of Mortal Kombat or Street Fighter. Players can choose between eight different characters and take part in tournaments as well.

19 Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku (NES, August 1993)

Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku DBZ box art

The last game in the franchise released on NES/Famicom, Saiyajin Zetsumetsu Keikaku marked the end of an era. While all previous Dragon Ball and Dragon Ball Z games ran in conjunction with the anime and manga, this game featured an original plot.

18 Dragon Ball Z: Super Butōden 2 (SNES, December 1993)

DBZ super butoden 2 game start screen

Released in France and Spain and Japan, the sequel to DBZ: Super Butōden includes 10 playable characters and covers the Cell Games Saga.

RELATED: Dragon Ball: 9 Video Games That Actually Told Original Stories

It was the first of the games in which players could fight underwater.

17 Dragon Ball Z 2: Super Battle (Arcade, 1994)

super battle 2 dbz start screen arcade

The second Dragon Ball Z arcade game has more in common with the Butōden series than it does with the prior arcade game. Once again, the game is playable in both English and Japanese, though an international release never came to be.

16 Dragon Ball Z: V.R.V.S. (Arcade, 1994)

DBZ arcade game start screen

Set just before the Cell Games, V.R.V.S was designed by SEGA and Banpresto and was only playable on systems in Japan. The game incorporates motion sensors, allowing players to use their bodies to control characters.

15 Dragon Ball Z: Buyū Retsuden (Megadrive/SEGA Genesis, June 1994)

buyu retsuden dragon ball game pixel art

Buyū Restuden was never translated into English or sold in the US but did receive releases in France and Portugal. For the most part very similar to the Butōden games produced for the Super Nintendo, Buyū Restuden incorporates elements from the anime more loosely.

14 Dragon Ball Z Gaiden: Shin Saiyajin Zenmetsu Keikaku — Chikyū-Hen (Playdia,  September 1994)

game box art for DBZ Chikyuu hen

Only playable on the Playdia, Chikyū-Hen was released in conjunction with the Plan to Eradicate the Saiyans OVA series. The game is more or less a choose-your-own-adventure version of the OVA in which players are shown animated scenes and asked to make decisions along the way.

13 Dragon Ball Z: Super Butōden 3 (SNES, September 1994)

super butoden 2 start screen

The third Butōden game has a lot in common with its predecessors but focuses on the Majin Buu Saga. The game has no story mode but incorporates familiar story elements into its Tournament Mode instead.

12 Dragon Ball Z: Idainaru Son Goku Densetsu (PC Engine, November 1994)

idainaru son goku game official art

Dragon Ball Z: Idainaru Son Goku Densetsu allows players to participate in seven of Goku’s greatest battles, including the destruction of King Piccolo and his own sacrificial demise.

RELATED: 10 Video Games That Are Actually Better As Anime

Players aren’t always in full control of Goku’s movements, and cutscenes to the anime are interspersed throughout the battles.

11 Dragon Ball Z: Goku Hishōden (Game Boy, November 1994)

DBZ gameboy game box art

The first DBZ game released for the Nintendo Game Boy, Goku Hishōden is an RPG that kicks off with Goku’s battle against Piccolo at the World Martial Arts Tournament. The game includes several gaming modes and mini-games, and can also be played on the Super Game Boy.

10 Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku Uchū-Hen (Playdia, December 1994)

keikaku uchu hen box art for playdia

The sequel to Chikyū-Hen, Uchū-Hen follows the same structure as its predecessor. Composed entirely of animated sequences, players must once again make decisions to guide Goku down a path to victory.

9 Dragon Ball Z: Super Gokuden — Totsugeki-Hen (SNES, March 1995)

Dragon Ball Z: Super Gokuden — Kakusei-Hen start screen

Released only in Japan, Super Gokuden introduced a different combat system into the mix, as well as incorporating a Rock-Paper-Scissors style battle system in which specific defensive moves counter specific offensive moves.

8 Dragon Ball Z: Ultimate Battle 22 (PlayStation, July 1995)

Dragon Ball Z Ultimate Battle 22 header

The first DBZ PlayStation fighting game didn’t receive a US release until 2003. Unfortunately, it received extremely negative reviews and remains widely despised by fans.

RELATED: 10 Dragon Ball Characters Who Have Never Been Playable In A Video Game

As the title implies, players choose from 22 different characters from the very start and can unlock five more.

7 Dragon Ball Z: Super Gokuden — Totsugeki-Hen (SNES, September 1995)

totsugeki hen box art nintendo dbz

The second game in the Super Gokuden series would also be the last. It incorporates the same unique fighting system as its predecessor, but players can play as Gohan as well as Goku.

6 Dragon Ball Z: Shin Butōden (Sega Saturn, November 1995)

shin butoden sega genesis goku

Shin Butōden was the last of the Butōden games and boasts 27 playable characters. It never saw release beyond Japan, and it borrowed much of its content directly from Ultimate Battle 22.

5 Dragon Ball Z: Goku Gekitōden (Game Boy, August 1995)

gekitoden box art DBZ

The sequel to Hishoden, Gekitōden continues the story using a similar RPG format. Beginning immediately after Goku’s battle with Vegeta and ending with the Goku vs. Frieza showdown, the game allows players to move and fight in real-time.

4 Dragon Ball Z: Hyper Dimension (SNES, March 1996)

The last DBZ game released on the SNES, Hyper Dimension is yet another game that follows the storyline of the Dragon Ball Z anime, though it’s considered inaccurate because many battles end differently. For the first time, Kid Buu and Vegito are playable characters.

3 Dragon Ball Z: The Legend (Sega Saturn/PlayStation, March 1996)

dragon ball the legend gameplay screenshot

Different from most other fighting games in the franchise, DBZ: The Legend showcases 2D characters within a 3D world and incorporates every DBZ storyline into its story mode. The game follows the manga more closely than the anime.

2 Anime Designer: Dragon Ball Z (PC, June 1996)

dbz anime designer game screenshot goku

A design game rather than a fighting game or RPG, the Anime Designer series allowed fans to create their own animated sequences using familiar backdrops and characters.

RELATED: Dragon Ball: 10 Things About The Series Manga Readers Know That Anime-Only Fans Don’t

In the case of Anime Designer: DBZ, players can create scenes in settings like the World Martial Arts Tournament and Kame House.

1 Dragon Ball GT: Final Bout (PlayStation/Sega Saturn, February 1997)

dragon ball z GT game cartridge case for Playstation. Goku.

The last DBZ game released on PlayStation and the first rendered in 3D, Final Bout is fondly remembered for its musical score. Because DBZ was initially a relatively unknown property in the States, only 10,000 copies were originally produced, and at one time became greatly sought-after collector’s items.

NEXT: Dragon Ball: 10 Times Actions Spoke Louder Than Words

Samus Aran and Lara Croft


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5 Ways Lara Croft Is Gaming’s Most Iconic Heroine (& 5 It’s Samus Aran)


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Leah Thomas
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Leah Thomas is a young adult author currently living in Las Vegas, Nevada. Her books have received critical acclaim; her first book, Because You’ll Never Meet Me, was a Morris Award finalist, and her fourth novel, Wild and Crooked, was nominated for an Edgar Award. Leah has also been a guest at San Diego Comic Con and, as an avid cosplayer, loves nothing more than geek culture. Find her on Instagram (@fellowhermit).

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